Bruno Stecanella

Hello, my name is Bruno and I'm a computer engineer. This is my webpage! Yes, like in the 90s!

Here I share stuff I've made, or that I find interesting. You can also check out my Github, where I have some more things. If you want to contact me, send me a message on LinkedIn.

Videogames

I like to make video games. I enjoy working on small, challenging projects on my free time, usually cloning something I like and putting my own cheeky spin on it. Feel free to try these demos out and let me know if you like them :)

LIGHTBALL

2021

A screenshot of LIGHTBALL

An Arkanoid clone with some space shooter thrown in for good measure. Featuring 3D graphics, procedurally generated levels, a lot of lights and wacky sounds. It's playable in the browser, with a downloadable version available.

The Tale of Zulma

2021

A screenshot of The Tale of Zulma

A short demo of a Zelda-like game I made in Unity. I had worked with the engine before, but this was the first project I got to a completed, playable state. I wanted to get a hold of the engine's basics with something that had simple mechanics, but used its 2D features. Playable in the browser!

ESTAR WORDS

2017

A screenshot of ESTAR WORDS

A scripted demo of a space battle created using WebGL. This project was created for the Advanced Computer Graphics class at FIng, UdelaR alongside a partner. We built our own engine in JavaScript and implemented model loading, mapped terrain, simple physics, particles, dynamic lights and even some shadows.

Technical writing

During my time at MonkeyLearn I wrote a lot for the company blog (I also implemented the blog itself, check out how fast it is!). I actually enjoyed this a lot, and we had some viral hits — at least in the small world of B2B articles about text processing. Here are some articles that I've had a hand in:

Reading

Here are some texts that taught me a lot about programming. I recommend all of them: